An open-source cross-platform game engine and authoring environment, the Pipmak Game Engine enables you to create point-and-click adventure games in the style of the Myst series, including panoramic ones like Myst III: Exile.
Making a game using Pipmak is mostly a matter of creating the game’s graphics using a 3D rendering program or other graphics software and then describing to Pipmak how these should be presented and how they should behave in specially formatted text files. Direct graphical editing within Pipmak is planned for the future, but only fragments of it are present at the current state of development. You can, however, edit a project while it is running in Pipmak and immediately see your changes.
- Static “slide show” images or full panoramic views (cubic)
- Parts of a view modified by image patches in response to player actions, game state, or dynamically
- Transition effects such as dissolve, rotate, wipe
- Overlays to create head-up displays, inventories, or the like
- Directional sound effects and background sounds or music
- Runs on Mac OS X, Windows, Linux, and possibly other platforms (both authoring and deployment)