Start with a short prompt when you need a quick model for a scene, prop, or character placeholder. After the first result appears, adjust the wording, regenerate variations, and pick the version that best matches your style guide. If you already have a sketch, concept image, or photo reference, upload it to get a mesh you can clean up in your usual DCC, then send it straight into your project without rebuilding from scratch.
Once the shape is close, apply materials by generating textures from a description and testing how they read under your target lighting. For characters or moving objects, create a simple animation pass to validate scale, silhouette, and motion before committing to detailed work. When you need to collaborate or review, open the asset in the browser to check proportions and surface detail, then share it with teammates for feedback.
In production, the platform is typically used to speed up early asset passes, blockouts, and content iteration. Export in the format you need, convert files when a tool requires a different type, and move the result into Blender, Unity, or Godot for final edits, collisions, LODs, and scene setup. The practical outcome is faster prototyping, fewer manual modeling steps, and a shorter path from an idea to something you can place, test, and ship.
Free
$0
No credit card needed
Pro
$16
$1.60 / 100 credits, $192.00 / year
Max
$48
$1.20 / 100 credits, $576.00 / year
Enterprise
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For organizations that need large volume usage, customized solutions, and more
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