Ironsource

Practical tools to monetize, acquire users, and optimize app revenue and growth.
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Turn on the revenue engine the moment your build ships. Start by adding the SDK, verifying test devices, and mapping placements for rewarded, interstitial, and banner inventory. Create your first setup with hybrid bidding and fallback waterfalls, set smart floors by geo and OS, and add pacing plus frequency caps so sessions aren’t overwhelmed. Spin up two variants—one with lighter ad load, one with aggressive floors—and let the A/B tool pick a winner based on ARPDAU, retention, and complaint rate. Use the live dashboard to watch eCPM, fill, and impressions in real time, and enable alerts if a network underperforms or latency spikes. When you’re ready, push the same configuration to additional titles with templated rules.

Next, drive growth without leaving the console. Connect attribution, define ROAS or CPA targets by cohort day, and launch campaigns across regions with creative sets tailored to each audience. Let automated budget allocation shift spend toward high-quality traffic, while you track D0–D7 payback and LTV. Iterate creatives quickly—swap video cuts, test playables, adjust end cards—then promote winners with a click. Use suppression lists to avoid retargeting recent installers, deep link to specific in-app moments, and build lookalikes from your best spenders. If fraud indicators rise, tighten verification and exclude sources on the fly.

Use product levers to unlock more value per user. Configure remote parameters for onboarding, ad timing, and paywalls so you can ship experiments without an app update. Place rewarded video at natural breaks, pilot an offerwall for low-ARPU markets, and gate interstitials for recent purchasers to protect IAP. Compare cohorts by country, device, and install source to find segments that respond to higher floors or reduced ad frequency. Build a cross-promo carousel that invites players from your legacy title into your new release, and measure uplift in day-one retention and ARPU.

Scale operations with automation and guardrails. Export revenue and event streams to your data warehouse for modeling, or hit the API to bulk-edit floors, waterfalls, and caps across dozens of apps. Schedule changes for off-peak hours, route anomaly alerts to Slack, and keep an audit trail for every tweak. Manage consent flows to stay compliant, enforce rules for kids content, and use the QA suite to validate placements, auction wins, and creatives before rollout. Role-based permissions help UA, monetization, and product teams work in parallel—so builders ship features while growth runs itself.

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Review summary

Features

  • Unified monetization and mediation in one console
  • Hybrid in-app bidding plus waterfall optimization
  • Segmentation with floors, pacing, and frequency caps
  • A/B testing for placements, floors, and ad load
  • Real-time analytics: eCPM, fill, ARPDAU, retention, LTV
  • UA campaign management with ROAS/CPA goals
  • Creative testing for video and playable variants
  • Cross-promotion tools and audience building
  • Remote config and experimentation framework
  • APIs, webhooks, and data export to BI/warehouse
  • Fraud controls, consent management, and compliance tools
  • QA suite, device testing, and staged rollouts

How It’s Used

  • Launch monetization for a new mobile game in one sprint
  • Raise ARPDAU by tuning floors and caps per geo/device segment
  • Replace manual waterfalls with hybrid bidding to stabilize revenue
  • Run D0–D7 ROAS campaigns and promote winning creatives automatically
  • Cross-promote a legacy audience into a new title to boost day-one retention
  • Balance IAP and ads by suppressing interstitials for recent purchasers
  • Speed up paywall and onboarding tests using remote configuration
  • Stream events and revenue to a data warehouse for LTV modeling
  • Trigger alerts when fill rate or eCPM drops in key markets
  • Prepare for privacy changes with consent prompts and opt-out flows

Plans & Pricing

for App Developers

Custom

for Mobile Operators

Custom

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