Start with a clip on your phone or a file from your archive. Drop it into the online workspace and the system reads the performer’s body movement. In minutes you have an animation you can use right away.
Pick your character next. Load a rig in formats like VRM or MMD, then map the motion to its skeleton so your avatar mirrors the performance. Use this to block gameplay actions, create emotes for streams, or build looping dances for music edits.
For quick presentation, set up a simple shot inside the tool. Choose an angle, tweak lighting, and frame the pose, then play it back to check timing before you share with collaborators or post online. This makes it easy to test pacing, staging, and camera ideas without leaving the browser.
When it’s time to finish, send the result to Blender, Maya, or Unreal Engine. There you can blend takes, add hand-keyed polish, sync with audio, and place the action in your scene or level. Repeat the process across multiple clips to grow a reusable movement library for your project.
Typical routines include turning phone recordings into NPC idles and gestures, converting acting beats into draft cutscenes, and translating trending dances into character performances for short-form video. Educators and students also use it to study body mechanics by trying footage on a rig.
Teams keep iterations fast: record a take, upload, map to the hero rig, preview the shot, export, and test in engine. If the move isn’t right, capture a new take and swap it in without touching the rest of the scene.
Freemium
Free
For beginners to explore AI motion capture
Standard
$18/month
For enhanced creation and collaboration
Pro
$50/month
For professional-grade production needs
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