Maya: NURBS Modeling 2nd Edition provides animators, visual effects artists, and game developers with an introduction to NURBS Modeling in Maya.
Visual effects artists, Andrew Hazelden and Russell Hazelden, provide numerous tips for efficient modeling, including: how to keep objects organized using the layer editor, how to create accurate scale models using reference images, and countless time saving keyboard shortcuts. All of the modeling techniques are then put to use in the final exercise which is creating an antique lantern using NURBS curves and surfaces. No steps are left out and every detail is explained, with easy to follow step-by-step instructions.
What's new in this version:
Maya: NURBS Modeling 2nd Edition has been revised and expanded to include: creating boundary surfaces, sculpting with Maya Artisan, understanding UV surface coordinates, and much more!