A large scale crowd simulator
* Can simulate small to a million voice crowds.
* Voices vary in spectral content and delay.
* The perfect new tool for sound design.
* LFO's for temporal changes in voices.
* Fast visual editing, with parameter randomisation
* From simple chorusing effects, small crowds and
stadiums, and on to impossible situations.
* Creates massive stereo sound washes, and extremely
weird animal and sci-fi effects.
* Low cost