In the game, you fly a paper plane (the Glider) in, around, over and even under a house trying to collect a number of hidden magic stars. The Glider can only be maneuvered to glide forward, glide backward, or to stand still. Further navigation is done chiefly with the aid of air currents provided by floor or ceiling ventilation ducts, fans, drafts, and wind. It is also possible to slide along slippery surfaces (such as spilled grease), and transport from a part of the level to another using the ventilation system, mailboxes, and sometimes invisible "teleports".
The main challenge is to simply avoid collision with the floor, or obstacles such as furniture. Moving obstacles include bouncing basketballs, popping toast, and dripping water. Candles and other ablaze objects sport both a handy updraft and a lethal flame. Collision with "enemy" paper planes and balloons is also fatal, but these can be shot down with the use of a rubber bands bonus item. The other bonus items are aluminum foil (shielding against in-flight collisions), pieces of paper (extra lives), a variety of clocks (points) and batteries and helium tanks (mutually exclusive, granting the ability for faster or upwardly flight, respectively).
A puzzle element is added to the gameplay in the form of switches controlling vents, lighting, home applications and even enemies.
Unlike the Glider 4.0 game, in which the game metaphor involved such things as claustrophobia and rainy days indoors, the metaphor in the Glider PRO game involves such things as sunny weather, the start of summer vacation, and outdoor environments in addition to indoor environments.