Triplea versions

Turn-based strategy game. TripleA comes with multiple games and over 100 more games can be downloaded from the user community. Supports single player.
Apr 23, 2010
Review
1.8
Review
1.6
Review
1.3
Jul 15, 2011
Review
0.8
Review

What's new

v1.6
- Fixed bug in Paratroopers code, causing paratrooper attacks in coast territories on maps with scrambling to never actually take the territory. (veqryn)
- Creating a simple Ping method inside of the Chat Controller, that will ping all computers once every minute, hopefully improving everyone's connections. (Sean Bridges & veqryn)
- Allowing people to hold SHIFT down while their mouse is over a territory in order to keep that territory in the Territory Panel, no matter where they move their mouse afterwards. (frigoref)
- Changed EndTurnDelegate so that Units Changing Ownership, and Hitpoint Repair, will still happen even if you have lost your capital. (veqryn)
- Getting MooreAI to submerge subs if only enemy air is left. (hakon)
- Fixing "Edit Unit Bombing Damage" for maps that use territory based damage, such as ww2v3. (veqryn)
- Allowing new option for the Play By Email / Play By Forum poster, to "Include Overall Dice Statistics" in the post/email. (veqryn)
- Improving the menu "GAME -> SHOW DICE STATS" to give information per player, as well as totals. (veqryn)
- Getting engine to record if the dice thrown is in Combat or not, for the dice statistics. (veqryn)
- Getting engine to record which player is rolling dice for the dice statistics. (veqryn)
- Adding scroll bars to edit place unit panel and non-tabbed purchase unit panel. (veqryn)
- Fixing non-serialization error when attempting to save the game after a successful aa gun roll, but before selecting casualties. (veqryn)
- Improved bombing result display to show ignored dice if there are any, and improving history panel to show the rolls for each target unit. (veqryn)
- Fixed integer array error in Strategy Bombing with Heavy Bombers, causing the second half of all rolls to not be rolled, thereby defaulting to one each. (veqryn)
- Fixed null pointer for undoing a placement made by UK in global 1940 maps, caused by the new no-air-checking delegate [players will need to update their 1940 maps though]. (veqryn)
- Creating framework for TripleA to use proxies to connect to the internet. Allowing map downloading, PBEM/PBF, and dice servers to use a proxy. (veqryn)
- Improving "Draw Territory Borders On Top" so that it will automatically switch to "medium" if you are on "low/default" and are zooming, and switch back once you stop zooming out. (veqryn)
- Changing lobby moderator ban/mute options to make more sense, by only giving 3 options: name only, everything, or cancel. (veqryn)
- Adding a backup lobby properties location on the tripleawarclub, in addition to the one on sourceforge. (veqryn)
- Fixed null pointer error in MovePanel.selectEndPoint when clicking to move a unit to a territory with no connections. (veqryn)

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