Create a row of houses and businesses where tenants are happy and profits soar.
In the freemium game Small Street, your job is to build and populate houses and businesses along an endlessly sidescrolling street in order to make money and expand your street further.
The game is obviously directed at children. But children don't have credit cards, so why does nearly everything in the game depends on premium purchases? Personally, I probably enjoyed the game (while I did) for the wrong reasons, working tirelessly to "optimize" my neighborhood by evicting unskilled tenants and customizing the outfits of the rest to fit my stereotype for their listed employment preference.
Might be passable with a good storyline behind it. In the absence of one, it's just a time-waster.
Pros
- Kid-friendly and easy with cute graphics
Cons
- Unoriginal, shallow gameplay gets old fairly quickly
- The entire game mechanic of ceiling enhancements is dependent on premium currency