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«RPGMapMaker » is a tool for drawing maps with polygonal grids. This kind of maps is used in Role Playing Games, but of course can be designed for any other purposes.
In addition to having most of the capabilities of a real painting program (such as lines, rectangles, ovals and round rectangles, drawing and filling with color and pattern, text, rubber, pipettes tools, etc.),
« RPGMapMaker » has also unique features that greatly simplify the building of this kind of map, such as:
- Various kinds of grids. You can create a grid map made of hexes (well suited for world, region or village maps), or with squares (well suited for dungeon maps) or with lozenges (well suited for pseudo-3D castle and dungeon maps).
- Ten layers static map. One layer for the grid, three pre-allocated layers (one for color and drawing, one for terrain tiles and one for text and lines). Also six extra layers (two for drawing, two for terrain tiles, and two for text and lines) can be allocated on demand. For example you can change a polygon color without loosing the terrain that lies on top of it, build a map for the DM eyes only and a map for his players, etc.
- Interactive maps. Static maps can be linked between each others like in a hyper text document. This allows you for example designing a continent, then zooming-in to a country, then zooming-in to a city, then zooming-in to a house, then zooming-in to the cellar of the house, then zooming-in to the dungeon beneath the house, etc. Of course, you can also zoom-out.
- Links to external files. You can attach files (for example notes, comments, etc.) to a static map. The files must be stored in a subfolder within the map folder.
- Layers managers. They allow you allocating and freeing the additional layers, clearing layers, copying a layer into an other layer, choosing which layer is visible and which is not, selecting which layer is the active one (an active layer is a layer where drawing occurs), and choosing which layer will be involved in a selection.