Gul Bara 1.1Free
Can you escort all of your pieces and move them out of the board before your opponent gets in your way? In the game of Gul Bara, your goal is to move your black pieces in counterclockwise direction until they are all placed in your home board at the lower right region, then remove all of your pieces before the computer does so. The computer will move its pieces to its home board at the upper left region. Before the game starts, you and the computer will both roll a die to determine the turn order, and the player who gets a higher number will make the move first. During your turn, click the button in the middle to roll the dice, and the numbers shown on the dice are the numbers of steps you can take, for example, if 3 and 6 are rolled, you can move a piece 3 steps forward, and then move the same piece or another piece 6 steps forward. You can move your pieces to a column which is empty or is currently occupied by your pieces, but you cannot move your pieces to a column which is currently occupied by opponent pieces. If the numbers of the dice you rolled are the same, i.e. a doublet, you can use each die twice and make 4 moves for the doublet as well as each successive number up to and including double 6, for example if you rolled a double 3, you can move 4 pieces forward for 3 steps each, then move 4 pieces forward for 4 steps each, and so on. If the path of your pieces is blocked and you cannot play any of the doubles, you cannot continue to play the remaining, for example, if you rolled a double 3 but you cannot move 4 of your pieces forward for 4 steps each, you can only play what you can and then finish your turn. After moving all of your pieces to your home board, you can start removing them, and the order of removal will follow the numbers rolled from the dice, for example if you rolled a double 1, you can remove two pieces which are 1 step from the goal. When all of the required number of steps of the remaining pieces are smaller than the rolled numbers, you can move the pieces which are closer to the goal than the numbers shown, for example, if you rolled a 5 and 4 but you no longer have pieces which are 5 steps from the goal, while two pieces are 4 steps from the goal, then those two pieces can be moved to the goal. Make use of powerful strategies, block the principal route and defeat your opponent!