FlightGear versions

Simulate authentic flight in a real aircraft.
Apr 18, 2023
2.4
Aug 23, 2011
Review
1.9
Jun 11, 2010
Review

What's new

v2.4 [Aug 23, 2011]
- A new head-up display (HUD) system
- An in-sim moving map
- ATC/ATIS improvements
- EICAS instruments are available on a selected number of aircraft
- Improved autopilots
- TCAS, works with AI and multiplayer aircraft, provides aural warnings for conflicting traffic and is also capable of driving a realistic traffic display. AI aircraft also respond to TCAS alerts and take evasive action
- Updates to the KLN89 GPS.
- Tankers now refuel with any callsign, and can enable/disable refueling in flight.AI system
- A standalone AI flightplan generator program
- Approaching aircraft now follow realistic approach trajectories
- Ballistic objects can be slaved to any AI object
- Improved AI ballistics behavior
- More communication / interaction between AI aircraft and ground. Support for multiple frequencies for AI/ATC interaction.
- Speed-up for AI traffic initialization by means of an aircraft usage statistics collection mechanismAI Traffic
- General and commercial aviation traffic at LOWI airport
- Malaysian Airways / Kuala Lumpur based traffic
- Traffic for Adria (Croatia)Flight dynamics
- A new MIL-STD Turbulence model has been added to the JSBSim flight dynamics simulation engineEnvironment
- A local weather system to simulate physically correct local weather phenomena
- Discard of outdated METAR weather information sources and improved METAR parsing
- New Fog layers with limited elevation
- Scenery can be downloaded and installed on-the-fly via an in-sim TerraSync interface
- Specific multiplayer pilots can be selectively ignoredInterface
- Complete overhaul of the autopilot system
- New digital controllers
- Flexible use of input and output values
- Support for mathematical expressions
- Usable for generic numeric data processing as a "property rule" system
- Better integration of separate weather systems
- New support of draggable 3d objects like throttle-levers
- Support for textures generated from VNC clients
- Unified runway selection code that is shared between user controlled and AI controlled aircraft
- New HLA interface for distributed simulations
- New on demand loading of Nasal modules
- New support for external (aka real) Garmin 400/500 WAAS UnitsVisual effects
- Various graphics improvements using shaders, including 3D urban effects, reflections, water, rock textures, lightmaps, skydome scattering
- Easy GUI-based access to a host of stereoscopic 3D rendering effects
- Panoramic distortion
- Persistent contrails
- New standalone 2D-Panel rendering utilityBug fixes
- Fixed METAR live weather (http requests from NOAA)
- Fixed many sources of the infamous NaN errors
- Improved stability by fixing many segmentation faults, deadlocks and memory leaks
- Improved placement of random objects
- Fixed inconsistencies with scenery tile scheduling
- The replay system now works again as advertised
- The ground proximity warning system (GPWS) works reliably now
- Runway lights also working with ATI graphics cards now (rendering option to disable point-sprites) Many, many more. See our bugtracker for an extensive listHighlighted new and improved aircraft
- A new and highly detailed IAR-80 (a Romanian-produced WW2 fighter)
- A new highly detailed Piper Cub
- Airbus A320 Family (318/319/320/321)
- An improved P-51D, completely remodeled and containing improved flight dynamics
- Boeing 717
- Boeing 757-200
- Bombardier CRJ700 Series (700/900/1000)
- Bombardier CRJ200
- Douglas A-4F Skyhawk
- Improvements to the Boeing 787
- MiG-15bis
- PZL-Mielec M18B "Dromader"
- Short S.23 Empire flying boat
- The Boeing 737NG Series
- The Boeing 747-400 and 777-200 have received lots of improvements
- The Douglas DC-8 Series
- The Eurocopter EC130 B4 Helicopter
- Tyre smoke effects on many aircraft
- Zeppelin LZ 121 Nordstern

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