EZPunch Client/Server is a network based implementation of the EZPunch Standard time clock. Unlike the standard edition, Client/Server is designed to be used across multiple computers on a network, or even across the web using the built-in web server, allowing clocking in and out from wherever you have an internet connection. EZPunch Client/Server consists of four components: Server, Manager, Client, and EZPunch for iPhone.
EZPunch Client is the primary interface (asside from the web) for clocking in and out. Client allows you to place EZPunch on any number of remote computers, providing an easy-to-use interface for clocking in and out, with all punches being recorded on the server software. EZPunch Client offers an "offline" mode for recording punches when away from the home network, such as when traveling with a laptop, where punches are saved locally and synced back to the server next time it is able to connect. Under normal usage, EZPunch Client connects directly back to EZPunch Server to record punches.
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