DE:Noise

DE:Noise 3.2

Reduces noise using smart spatial and time-based (optical flow) methods.
 
3.2 (See all)

Old versions

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DE:Noise handles spurious frame-to-frame defects ranging from fine digital/electronic noise to blotchy spots (e.g. dirt on the film). DE:Noise combines motion estimation techniques with feature-sensitive, edge-preserving spatial filtering methods to reduce the visual impact of various problems such as: noisy video (that can happen with low-light capture), excessive film grain, CG renders affected by ray-tracing sampling artifacts, fingerprints and dust captured during film scan/transfer and printing, snow, drop-outs and many other defects.
What's new in this version:
Fixes a crashing bug in Premiere Pro. Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro. Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type. Premiere Pro users will no longer the GPU...

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