v2.1 [Jun 28, 2015]
MAJOR
fixed a potential script freeze during Battle of El'Halem
fixed game breaks if renaming savegames during battles
fixed faulty win condition in Benivilla Forest recapture scenario
corrected win condition issue in Niobes Estate
fixed game breaks if spawning entities die
fixed a potential error source in Shinna preparation battle win conditions
fixed problem that Faramud's dialog was deactivated when whole map was conquered
fixed a problem with with Cassia-Dialog that hindered the game to progress
fixed carnage training fight that wasn't triggered correctly
fixed freeze on some maps when using the LoS tool
BALANCING
reduced critical hit chance of bounty hunters to zero
destructible Crystals can now be destroyed with a single melee hit of any damage type
lowered damage threshold to interrupt Great Petrifier's eternal petrification power
made Zurbaran's Seduction of Niobe more likely to be successful
added additional belts to lorfas merchant's supply
hammerblow maneuver now causes triple damage
more aup damage and exp costs for feint maneuver
more damage and exp costs for aimedthrust maneuver
additional wound and increased aup costs for sniper
reduction of the offhand bonus of dualwield 1 and dualwield 2
increased exp costs of dualwield 1 and dualwield 2
adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)
increased the wound penalties